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Retail Sales of Licensed Video Games and Software

Retail Sales and Rate of Growth of Licensed Video Games and Software, U.S. and Canada, 2008-2015

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Video Games and Software

Royalty Profile for Licensed Video Games/Software

Royalties for corporate licensing in this area run in the low single digits. For software in which, for example, multiple car brands or athletes or music properties may be featured, each licensor would get a fractional percentage of the total. (Often car brands’ presence is promotional and they receive no royalty.) Among dedicated game/software titles, film- and sports-based properties draw higher than average rates, as do entertainment properties, although their royalty percentages are falling as their sales potential has increased.


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