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Esports

Esports Watch: New Leagues & Expansions

The top esports news and activations from UTA, Activision Blizzard, Bandai Namco, the IOC, steamers YouTube and Twitch, and more…


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Experiential

Content Watch: New Series & Activations

Differential Brands buys GBG—Plus, the latest in activations and experiences from Michael Jackson, eOne, Maxim, Universal, Warner Bros., Amazon, Nick, Hasbro, and more…


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Interactive

Mobile & More Content Licensing

Jurassic World gets an AR app, 40 Hasbro brands get digital goods, Subway Surfers returns to YT, and Angry Birds is launching into the real world…


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Business

Royal Weddings: Marvel/Epic & Nestle/Starbucks

Move over Meghan, you’re not the only dazzling bride this week. Read the details behind the $7.8 billion alliance between Nestle and Starbucks and the immeasurable Marvel/Epic Games collab…


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Retail Sales of Licensed Video Games and Software

Retail Sales and Rate of Growth of Licensed Video Games and Software, U.S. and Canada, 2008-2015

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Video Games and Software

Royalty Profile for Licensed Video Games/Software

Royalties for corporate licensing in this area run in the low single digits. For software in which, for example, multiple car brands or athletes or music properties may be featured, each licensor would get a fractional percentage of the total. (Often car brands’ presence is promotional and they receive no royalty.) Among dedicated game/software titles, film- and sports-based properties draw higher than average rates, as do entertainment properties, although their royalty percentages are falling as their sales potential has increased.

Experiential

Experiential, New Media & Partnerships

New content creation initiatives from Asmodee and DC Entertainment, Six Flags and Turner bring branded attractions to China, and more…


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Business

M&A & Partnerships

Shake-ups in the domestics, fashion, and mobile games spaces continue with action from Mattel, Viacom, Newell Brands, Bradshaw, and more…


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Toys/Games

Roundup: Robotics, Video Games, and the IoT

The latest in branded STEM toys/games and the Internet of Things. Featuring: Lucasfilm and Marvel, Mattel/Pixel Press, Roblox/Bioworld, and consumer research…


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Entertainment/Character

Entertainment/Character Roundup

All the news that’s fit to print from this week. Featuring: Disney expansion; retail closures and growth; highlights in video, mobile, and traditional toys/games; and more…


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