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Retail Sales of Licensed Merchandise, Based on Video Games/Interactive/Online

Retail Sales and Rate of Growth in Retail Sales of Licensed Merchandise, Based on Video Games/Interactive/Online, U.S. and Canada, 2009–2014…

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Video Games/Interactive/Online

Royalty Profile for Video games/Interactive/Online-based Licensed Merchandise


TLL’s Guide to Video Game/Interactive/Online-based Properties

This sector includes videogames and videogame-based characters; online-originated properties such as virtual worlds, YouTube videos, blogs, webisodic series, Pinterest, Vine, Snapchat, Instagram, and other social media accounts, texting emoticons, and e-mail greeting cards; mobile apps; and other digital properties…

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