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Business

M&A & Other Business

The latest business and financial news to impact the licensing industry.

Featuring: Ravensburger, Universal, Winner Media, IMG College, Learfield, and more…


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Business

M&A: Coach, Pokémon & DHX

Coach acquires Kate Spade (and what that might mean for licensing partners), Pokémon invests in Wicked Cool Toys (now master toy), and DHX buys Strawberry Shortcake and (a controlling stake in) Peanuts…


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TLL’s Guide to Video Game/Interactive/Online-based Properties

This sector includes videogames and videogame-based characters; online-originated properties such as virtual worlds, YouTube videos, blogs, webisodic series, Pinterest, Vine, Snapchat, Instagram, and other social media accounts, texting emoticons, and e-mail greeting cards; mobile apps; and other digital properties…

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Online

The Wild World of Emoji

We’re exploring the wild world of emoji, with a correction for a listing we published back in June. See the most comprehensive list we have yet for the licensees and licensors involved in emoji…


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Video Games

Esports Coming to the Olympic Stage As Sales Go Up

As the video game (licensed and not) business goes up, gaming video competitions are gaining recognition as a real sport. See the top games worldwide…


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Business

M&A: Agents Expand While Rovio Divests

Keep track of the latest business deals to impact the licensing industry.

CPLG and Tycoon Enterprises form a strategic alliance, CAA-GBG expands, and Rovio sells some of its business stateside…

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TLL Chart

Planned Video Game Releases With Licensing Potential

TLL’s ongoing feature of upcoming video game properties with potential for licensing…


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Video Games

Video Games in the Pipeline: 40% Sequels, 30% Licensed, 20% New IP

Over the next two years, releases of video games based on original IP are going to take a backseat to sequels, reboots, and licensed titles. Just…


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Video Games

Video Game Sales Up; Licensed Options Grow

2016 was a big year for retail sales of video games—and while licensed games didn’t make much headlines (with the one obvious exception), the market is stronger than ever…


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Entertainment/Character

2016 Only Gets Better for $100+ Entertainment/Character Brands

For the first time, we’re casting our predictions for what next year’s list will look like for TLL‘s $100+ million entertainment/character brands list. Of the 44 properties that made it for 2015, 43.2% will grow, with…


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