Start Your FREE Membership NOW
 Get Immediate Access to Licensing Articles & Special Features
 Receive Our Weekly eNewsletters, The Deal Sheet,
   The Licensing Advisor and Weekly Wrap Up
 Absolutely NO Risk or Obligation on Your Part -- It's FREE!



Upgrade to Premium Membership NOW for Just $147!
Get 3 Months of Full Premium Membership Access
Includes Our Monthly Newsletter, Licensing News, Deals, and Contacts
And MUCH MORE!

Share of Retail Sales of Licensed Consumer Electronics, by Property Type, U.S. & Canada

Retail Sales of Licensed Consumer Electronics, by Property Type, U.S. & Canada

Retail Sales of Licensed Consumer Electronics

Consumer Electronics

Royalty Profile for Licensed Consumer Electronics


Consumer Electronics

CES Highlights

Some of the most interesting innovations to come out of CES 2017 embrace this year’s top each trends—including…


. . . read more

SPORTING GOODS

Pumping Up Brands

While our fitness goals may be more aspirational than not, it’s still a big business. See the latest news to come out of the health and fitness business…


. . . read more

Consumer Electronics

Licensed Consumer Electronics Up 3.5% in the U.S./Canada

Licensed consumer electronics merchandise grew 3.5% to reach $5.41 billion in the U.S./Canada.

Featuring: Foxconn, Sharp, Nokia, HMD Global, Atari, Skullcandy and more…


. . . read more

BACK-TO-SCHOOL

Shopping for School Supplies, Electronics Moves Online

Back-to-school purchasing—including school supplies and electronics—is expected to grow dramatically in the ecommerce channel in 2016, mirroring the growing channel share for ecommerce in licensed product sales overall, as consumers…


. . . read more

Retail

Store Check: Target at Culver City, CA

A week before Disney’s Zootopia scampered into theaters accompanied by predictions of a $67 million opening weekend, limited merchandise was on the shelf at Target stores. See how other brands fared…


. . . read more

CONSUMER ELECTRONICS SHOW

Wearable Technology, VR in the Spotlight at CES

The “Internet of Things” is forecast to push the U.S. consumer technology industry to a record $287 billion in retail revenues in 2016, creating ample new licensing opportunities along the way in products such as wearable and smart home devices. Virtual reality is also set to be growing factor in consumer engagement with brands…


. . . read more


(-000tll-)