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Celebrity

Keeping Up With the Kardashians

A look at celebrity-based licensing—up 1.9% in 2016 in the U.S./Canada—through the lense of one entertainment empire and its lawsuits…


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Toys/Games

Roundup: Robotics, Video Games, and the IoT

The latest in branded STEM toys/games and the Internet of Things. Featuring: Lucasfilm and Marvel, Mattel/Pixel Press, Roblox/Bioworld, and consumer research…


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Sports

Sports-based Brands & Goods Score a Goal

As sports-based licensing continues to grow—soaring 3.5% worldwide in 2016—we look at the latest developments in brands and merchandising this week. Featuring: Fanatics takes its model worldwide, Mattel breaks boundaries, and more…


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Retail

In & Around 34th Street

Join TLL as we tour 34th Street in New York City for the biggest and baddest licensed retail activations this holiday season…


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LICENSED HOME

Licensed Home-related Goods Up 3.4% WW in 2016

Retail sales of licensed home furnishings, housewares, and domestics grew by 3.4% globally. In the U.S./Canada…


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Sports & Collegiate

NFLPA’s Top Players

The NFLPA’s list of 50 best-selling players in the Q2 2017–18 season is out. We compare results to previous years and highlight top trends for licensees…


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Holiday Spending

Tis the Season to be Creepy

Halloween spending is expected to reach $9.1 billion this year, with most of that on costumes. See the top pop-culture inspired selections…


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Toys & Games

Toycos Detail Q3 Declines

TRU’s bankruptcy is one reason for the hiccup to bottom lines of major toy companies, but they’re also reporting soft interest in licensed products…


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Business

Around the World—10/30/2017

New companies, initiatives, expansions, and market research.

Featuring: growing luxury goods, Epic Rights, Asmodee NA, and more…


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Retail Sales

Economics of Licensing

In 2016, licensed retail sales in the U.S./Canada make up just 0.005% of the total. But while the fraction is small, the growth rate of licensed sales has consistently outperformed…


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