FREE Trademark Search Report:
How To Do A Trademark Search

Get this FREE report now to: Perform a trademark search quickly and easily; Protect your brand—legally!; Save time and money with a trademark public search; Avoid potential legal conflicts

Upgrade to Premium Membership NOW for Just $147!
Get 3 Months of Full Premium Membership Access
Includes Our Monthly Newsletter, Licensing News, Deals, and Contacts
And MUCH MORE!
Business

M&A: Agents Expand While Rovio Divests

Keep track of the latest business deals to impact the licensing industry.

CPLG and Tycoon Enterprises form a strategic alliance, CAA-GBG expands, and Rovio sells some of its business stateside…

. . . read more


Video Games

Video Games in the Pipeline: 40% Sequels, 30% Licensed, 20% New IP

Over the next two years, releases of video games based on original IP are going to take a backseat to sequels, reboots, and licensed titles. Just…


. . . read more

Video Games

Video Game Sales Up; Licensed Options Grow

2016 was a big year for retail sales of video games—and while licensed games didn’t make much headlines (with the one obvious exception), the market is stronger than ever…


. . . read more

Entertainment/Character

2016 Only Gets Better for $100+ Entertainment/Character Brands

For the first time, we’re casting our predictions for what next year’s list will look like for TLL‘s $100+ million entertainment/character brands list. Of the 44 properties that made it for 2015, 43.2% will grow, with…


. . . read more

Retail Sales

44 Entertainment/Character Brands Make the $100 Million List

Forty-four entertainment/character properties make our list of brands that generate over $100 million in retail sales of licensed merchandise in the U.S./Canada—accounting for $41 billion in sales worldwide in 2015…


. . . read more

ENTERTAINMENT/CHARACTER

Franchise Films Losing Ground to Publishing Adaptations

Franchise films still consistently top the U.S. box office, but 2016 has seen many sequels and reboots fall flat with audiences. While it takes time before…


. . . read more

Consumer Electronics

Licensed Consumer Electronics Up 3.5% in the U.S./Canada

Licensed consumer electronics merchandise grew 3.5% to reach $5.41 billion in the U.S./Canada.

Featuring: Foxconn, Sharp, Nokia, HMD Global, Atari, Skullcandy and more…


. . . read more

RETAIL SALES

Pokémon, Rio2016 Merchandise Ride Summer Sales Wave

The pop culture and sports events of the summer have created a groundswell of demand for related licensed merchandise. According to reports…


. . . read more

VIDEO GAMES

Pokémon GOes Viral in its 20th Anniversary Celebrations

Free-to-play augmented-reality game Pokémon Go has caused quite a stir—with everyone from retailers to networks eager to get a piece of the pie of the most viral mobile app of all time. TLL estimates that Pokémon sold approximately…


. . . read more

ESPORTS

New Players Enter the eSports Area

Turner’s Cartoon Network EMEA is the latest company to enter the $463 million eSports arena. Partnering with Machinima, live tournament will be based on its upcoming mobile game app Adventure Time Card Wars Kingdom. The company joins…


. . . read more


(-000tll)